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Applewin emulator 64 bit
Applewin emulator 64 bit










applewin emulator 64 bit
  1. #Applewin emulator 64 bit generator
  2. #Applewin emulator 64 bit full
  3. #Applewin emulator 64 bit code
  4. #Applewin emulator 64 bit tv
  5. #Applewin emulator 64 bit free

Implemented the RND instruction, which initializes the pseudorandom number generator with the current timer value and returns a result if its parameter is zero, returns a new result with the current initialization if the parameter is positive, and initializes the pseudorandom number generator with its parameter if it's negative. using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windowsĬommodore 65 Emulator - Hi65 v9 - Released * a boundary is only needed when data is sent to the network * reading from the network queue would insert a boundary fixed issue with rewind "boundaries" being inserted too often * activated with F12 and SHIFT-F12 respectively other screenshot modes renamed to 'single' and 'motion' * composite is very good at capturing motion on the screen * artefacts were particularly noticeable in games with flicker kernels improved sharpen shader, removing ugly graphical artefacts * this may improve performance on some systems opengl VSYNC "immediate updates" will synchronise with timer

#Applewin emulator 64 bit tv

* applies when monitor is similar in refresh rate to emulated TV Reply to this email directly or view it on GitHub.Atari 2600 Emulator - Gopher2600 v0.23.0 - Released It would probably be 1% or less if we had a master debugging on/off global which the debugger set when a feature was in/activated. I know it's only 5%, but debugging isn't being used. Looks like IsDebugBreakOpcode could be optimized. Here are some better profile captures too - just the main thread. GRAFDEMO is bigger than DISKIO but gave me compile errors. Probably should have used this instead of disk 0 and put the source here to compile.ĭisk 3 has lots of sample source.

#Applewin emulator 64 bit free

Sigh, the original (faster) 64k disk is needed for comparison, so here are all of them!ĭisk 2 has the compiler etc on it, and some free space. On May 20, 2015, at 5:07 PM, sicklittlemonkey wrote:

#Applewin emulator 64 bit full

we probably should disable all debugging for //e mode and enable full debugging for //d mode (this is a custom Apple 65c02 that will log all memory read/writes/exec.) Hmm, 10% for IsDebugBreakOpcode() does seem a little excessive.

applewin emulator 64 bit

#Applewin emulator 64 bit code

So the following inlined memcpy instruction ends up being the most run code in AppleWin. If (initialize || (oldshadow != memshadow))ĬopyMemory(oldshadow,mem+(loop << 8),256) It spends most of it's time executing the CopyMemory() here::

applewin emulator 64 bit

UpdatePaging goes from just over 1 second (for me) on 64K: Profile or time the following after setting the emulator speed to max:Ĭ)ompile APPLE1:DISKIO.TEXT to APPLE1:DISKIOĪt first glance the profiling results are a bit bloated by the MB thread etc, but the results of interest to us are unaffected and plain to see. I did this step so we only have to keep 2 disks in the drive.

applewin emulator 64 bit

T)ransfer APPLE3:DISKIO.TEXT to APPLE1:DISKIO.TEXT Now when you reboot, notice the boot screen now says "Pascal system size is 128K" T)ransfer APPLE3:128K.PASCAL to APPLE1:SYSTEM.PASCAL Someone with more time or smarts could find a better way. The Pascal filing system is not smart, so I had to R)remove the editor to make enough contiguous space for the next step. T)ransfer APPLE3:128K.APPLE to APPLE1:SYSTEM.APPLE Notice the boot screen says "Pascal system size is 64K" To make the 128K version, create a copy of disk 1 and boot it. They are numbered 0, 1, 2, 3 with volume names of APPLE0: to APPLE3. I managed to cobble together a test disk from the UCSD 1.2 disks: To anticipate your question, "Well why don't you just use the 64K version?" That 19 minutes is WAAAYYYY too long a time for a partial compile. The 128K version takes 19 minutes to compile 5000 lines, and I currently have over 10,000 lines of Pascal code (about 1/2 of Wizardry IV code). Ok, I'm really trying to use my modified version of 1.20.1.1 with 4 disk drives, and a Pascal program of about 5000 lines, with these observations: Pascal Version What is it about AppleWin (or Pascal?) that the 64K version improves dramatically while the 128K version does not? Is there anything I can do to make the 128K version compile faster? The 128K version takes a little over 4 minutes at Authentic Speed, but over 2 minutes(!) at the Fastest speed. Using the 64K version to compile at Authentic Speed takes almost 4 minutes, but at the Fastest speed takes only 8 seconds. The Pascal program is about 576 lines of text. I'm using AppleWin version 1.25.0.3 (AppleIIe) and Pascal 1.2 (64K and 128K versions). If anyone has thoughts on this I'd like to hear them. I have a strange observation to share concerning AppleWin and its "Fastest" emulation speed.












Applewin emulator 64 bit